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PlayStation 4 Revealed

Sony's Andrew House said the new console will create "experiences that surpass gamers' wildest expectations." Lead system architect on the PlayStation 4, Mark Cerny, said "the development of a next-gen platform started about five years ago" and that it's goal is "freeing developers from technological barriers." Cerny said the platform is "by game creators for game creators" and that its architecture is "like a PC, but supercharged." PS4 uses the X86 CPU and has 8GB of memory and a local hard drive. It uses APU technology and GDDR5 memory, which is typically reserved for "top of the line, high end graphics cards." The pillars of PS4 are Simple, Immediate, Social, Integrated and Personalized. PlayStation 4 supports suspending and reloading play sessions. The console has a secondary chip for uploading and downloading in the background. Digital games can be played as they are being downloaded. The system supports seamless uploads of gameplay, spectating friends' gameplay sessions in real time as well as integrated chat. Players will have profile pages like Facebook integrated to the "full PlayStation ecosystem." PlayStation 4 offers personalization and will "get to know you."
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eurogamer-8eruqu.jpg New Ps4 Controller .
The company has also shown off its new controller, the DualShock 4. It looks almost exactly like the prototype leaked last week, with a front touchscreen and PlayStation Move-style light bar sensor to identify players. The pad's rumoured share button and headphone jack are also present. The Share button will allow you to browse back through your last few minutes of gameplay and upload key moments. You'll be able to download and update games in the background even with power off, while digital games will be playable as they're being downloaded. Find a game you like on the PlayStation Store and you'll be able to stream a demo of it using Sony's Gaikai technology. You'll also be able to stream your games to your friends - the service will be linked to UStream and Facebook - and they'll be able to send messages to your screen. Remote Play has been built into the architecture of PS4, and the long-term goal is to make any PS4 game instantly playable on Vita, Sony said. PlayStation - the brand - is evolving, Sony exec Andrew House explained, naming the company's new console as PlayStation 4. It'll be the place for emerging types of gaming such as episodic and free-to-play games, House added. "PS4 will unleash imaginations," he explained. "An idea with enough vision to lead the ever-changing landscape."
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The basics

PlayStation 4 is likely to be released this year, with a November date touted by the most recent report. But doubt has been cast over whether that November date will apply worldwide, or whether Sony will again stagger the system's launch as it did with PlayStation 3 - meaning European gamers may have to wait until 2014. How much will it cost? Sony is said to be considering a UK price of around £300, according The Times. "Industry sources and leaked internal documents suggest that Sony is considering pricing the new device at about £300, more than £100 cheaper than the starting cost of its predecessor, the PlayStation 3," the newspaper reported. PlayStation 3 launched in the UK at £425, a high price that likely damaged some of the console's initial momentum, and something Sony may well look to avoid repeating. It tallies with a report that PlayStation 4 will cost around $400 in the US (a figure which roughly translates to £270, although Europe usually pays higher). A report today went into more detail and mentioned two different PlayStation 4 models, provisionally priced $429 (about £277) and $529 (£342). Such specifics will likely not be pinned down until nearer the console's release - we probably won't hear the final numbers until E3. Orbis tentative spec Detailed Orbis specs posted by VGLeaks have backed up Digital Foundry's own findings on the PlayStation 4's technological make-up. The list of specs comes from a separate source but corroborates what DF knew, suggesting the list below is accurate. Central Processing Unit: Orbis contains eight Jaguar cores at 1.6GHz, arranged as two "clusters" Each cluster contains 4 cores and a shared 2MB L2 cache 256-bit SIMD operations, 128-bit SIMD ALU SSE up to SSE4, as well as Advanced Vector Extensions (AVX) One hardware thread per core Decodes, executes and retires at up to two intructions/cycle Out of order execution Per-core dedicated L1-I and L1-D cache (32Kb each) Two pipes per core yield 12,8 GFlops performance 102.4 GFlops for system Graphics Core: GPU is based on AMD's "R10XX" (Southern Islands) architecture DirectX 11.1+ feature set 18 Compute Units (CUs) Hardware balanced at 14 CUs (4 dedicated to Compute) Shared 512KB of read/write L2 cache 800MHz 1.843 Tflops, 922 GigaOps/s Dual shader engines 18 texture units 8 render backends Memory: 4GB unified system memory, 176GB/s 3.5GB available to games (estimate) Storage: High speed Blu-ray drive (single-layer 25GB or dual-layer 50GB discs) Partial constant angular velocity (PCAV) Outer half of disc 6x (27 MB/s) Inner half varies, 3.3x to 6x Networking: 1Gb/s Ethernet, 802.11b/g/n WiFi, and Bluetooth Extra Hardware: Audio Processor (ACP) Video encode and decode (VCE/UVD) units Display ScanOut Engine (DCE) Zlib Decompression Hardware The games LittleBigPlanet developer Media Molecule has begun teasing a new title, presumably for PlayStation 4. (A small team at the developer are separately working on papercraft PlayStation Vita platformer Tearaway). It would be difficult to imagine a new Sony platform without support from one of its most talented studios. Speaking of LittleBigPlanet, the franchise Media Molecule created has seemingly been handed off to another studio. It's not the first time other developers have been given the franchise - other studios previously worked on spin-off titles such as LittleBigPlanet Karting, plus versions for the PSP and Vita. Fully-fledged sequel LittleBigPlanet 3 is apparently in the works at Sumo Digital, the studio which worked on LittleBigPlanet 2's cross-controller pack. MotorStorm studio Evolution is known to be working on a "AAA first-party exclusive" it has had in the works since 2011, when the studio wrapped development on MotorStorm: Apocalypse. MotorStorm RC game director Paul Rustchynsky previously teased a reveal at tonight's PlayStation event via his Twitter account. Another likely candidate is Sony's stunning-looking PS3 project The Last Guardian, of which very little has been said in recent months. That changed last week with an unexpected statement from creator Fumito Ueda, who hinted that Sony would announce new details on the project soon. "I should also mention that details regarding The Last Guardian's release is [sic] solely decided by Sony Computer Entertainment, not myself. Please keep an eye out for their official announcement," Ueda teased. Will the ambitious project now be released on PlayStation 4? In terms of third-party games there are a number of candidates widely expected to be in development for next-generation platforms - many as cross-platform releases with current consoles. Ubisoft's Watch Dogs, for example, Bungie's Destiny and LucasArts' Star Wars 1313 are fair bets, along with new entries in established franchises such as Battlefield 4 and Rocksteady's Batman series.
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Crysis 3 developer Crytek on why it's impossible for next-gen consoles to match the power of gaming PCs

Ahead of Sony and Microsoft's next PlayStation and Xbox announcements, which are expected to herald a significant leap in graphics power for home console gaming, one developer with knowledge of what's to come from both machines has said PC gaming will remain the place to be for the best possible visuals. Sony is expected to announce the next PlayStation this Wednesday, and Microsoft reportedly will announce its next Xbox in April. Leaked specifications for both consoles indicate a leap over the current generation. Digital Foundry has more. German games company Crytek has a multi-platform shooter, Crysis 3, out this Friday, and reportedly has a next-generation Xbox game, Ryse, in the works, so is well placed to make comparisons. Crytek boss Cevat Yerli, restricted by non-disclosure agreements with both Microsoft and Sony, told Eurogamer Crysis 3 running on a powerful PC looks better than next-generation games due to be announced. Indeed, he said it is "impossible" for consoles to match gaming PCs. The chief reason behind this, Yerli said, is cost. "Without breaking NDAs that are in place, realistically, from purely a price point perspective, it is impossible. "It's impossible to package $2000-3000 into a mainstream, let's say $500 console. I'm not saying they are $500 consoles. They may launch a console at $2000, but the consumer pricing is usually much lower than that. "So, given consumer pricing, and given the cost of production of a gamer PC and the amount of watt of power it needs, which is like a fridge, it's impossible." If you predict how hardware evolves at the current speed of evolution, and then take consumer pricing evolution, already two years ago you could see, whatever launches in 2013 or 2014 or 2015, will never beat a PC again -Crytek boss Cevat Yerli Yerli said Crytek's 2009 claim that its CryEngine 3 game engine was "next-gen ready" was the result of internal predictions about hardware evolution. "We used Moore's Law," he said. "If you predict how hardware evolves at the current speed of evolution, and then take consumer pricing evolution, already two years ago you could see, whatever launches in 2013 or 2014 or 2015, will never beat a PC again. "When we went out to GDC we said CryEngine 3 was next-gen ready. That message was born by the research of prediction of where things were going. It was clear we were capable then to make next-gen games because there wouldn't be much more than what the CryEngine could do at that point." Yerli added that console manufacturers face a losing battle in the fight with PCs because of the evolution of PC gaming since the launch of the PlayStation 3 and Xbox 360. "If you look at PC gaming, that has changed also," he said. "The whole modular way you can design a PC today, with two, three or four graphics cards in them, and you can water cool them and overclock to infinity, that didn't exist even six or seven years ago. You just bought one or maybe two graphics cards and then you were super enthusiastic. "It's very difficult to compete with that. People have these massive nuclear power plants standing in their rooms that will run your games really fast. It's hard to compete with." People have these massive nuclear power plants standing in their rooms that will run your games really fast. It's hard to compete with Crytek has a reputation for its PC games. The first Crysis, released in 2007 as a PC exclusive, gained a reputation for its high demands on PCs. But fans accused Crytek of dumbing down follow-up Crysis 2 as the developer focused on a multi-platform release on PC, PlayStation 3 and Xbox 360. Yerli said Crytek made a concerted effort with Crysis 3 to push graphics as far as they could possibly go to keep its PC gaming fans happy. "This time around the consoles couldn't gain much more," Yerli said. "It was like a five per cent or ten per cent gain. That's it. We gained on consoles visually and perception wise of quality through different techniques, not just brute force technology. So I think it's above Crysis 2 on consoles. "But the PC version, because the specs are now much more evolved, this is two years later, effectively, this is two generations of PCs we could leverage and DirectX 11 is fully rolled out, so now we could really push it. "I made a joke at one point saying, 'we're going to melt PCs,' and I think we are going to melt PCs again. People want that, and we'll deliver that. "With Crysis 2 we tried to make the spec available to as many PC gamers as possible. Then we heard back from the loudest group, which was enthusiast PC gamers, 'our PCs are running this game at 200 frames. What the hell? We should be running at 30 frames.' "Crytek is probably the only company where you read forums and YouTube, people are excited if they can't run the game. I don't think it's like that at any other game company. "Our graphics programmers said, 'we're going to give them a game they can't run any more." I made a joke at one point saying, 'we're going to melt PCs,' and I think we are going to melt PCs again Increased power is just one improvement the next-generation of consoles will bring. Yerli said both the next PlayStation and Xbox will make it easier for developers to update their games. Currently, strict certification processes mean developers must submit final release code often months before planned release. On console updating and patching is a time-consuming, costly process. On PC there are no barriers. "Sony and Microsoft are both looking to improve the process of updating live games and online games," Yerli said. "They understand also that as soon as you launch a game, whether it is retail or digital, you have to service the game. This whole servicing wasn't a thought they had when they launched the Xbox and PlayStation. "But it is a thought that has come up recently in the last two years, from changing from games as a good to games as a service. And when games as a service changes the platform has to become a platform as a service platform."
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I had 4 Xbox 360s and 2 Ps3.3 Xbox got Rrod and fat ps3 i sold.I am waiting till middle of 2014 before moving to the new ones.Hope the make good cooling systems and do not save money on those parts which affect reliability.

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I am reading all the news about the unveiling. The real shocker is the 8 GB GDDR 5 ram. But that is also the only good thing. Spec wise, PS4 is great but everything else seemed bland. Controller - They still cant copy the (near)perfection that is the 360 controller 8 years later. Move the left sticks sony. If it really wasn't for the damned controllers i might actually enjoy playing COD on the PS3. Share button, all the social stuff - Do i really want to see other people play? Maybe cinemas will now sell tickets to watch people watching the movie. Move - I guess it will come in handy when i have kids. Camera - No skype? Killzone - More bland gameplay from the makers of such duds as killzone 1, killzone 2 and killzone 3. Infamous - we want more? Atleast they left out resistance, ratchet, mag and motorstrom. When capcom has the best game on the floor, you know you have screwed up. Where was EA? But having said all that, if MS still comes out with just a 8 GB DDR3 with 3 GB reserved for kinect, its time to go sony only next gen.

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It's nice to know that there are still developers out there like Crytek who really care about PC gaming and tells the truth. Another one is Chris Roberts, who is the man behind Roberts Space Industries which is developing Star Citizen. Really looking forward to it!

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@ C_G Pre-Alpha screenshots are in the link.

Looks like the next Witcher game will not be having any quick-time events at all. According to Eurogamer, the protagonist, Geralt, is also said to be more agile than his previous incarnations, and can climb and jump. The Witcher 3 will also have a new combat mechanic that lets you target specific, vulnerable parts of monsters. It is apparently similar to the VATS system in Fallout 3 and Fallout: New Vegas. Besides finally being able to climb and jump, Geralt has a load of abilities this time around. Along with monsters, Geralt can also hunt wild animals for their furs and claws. He has an ability that lets him sense nearby enemies and colour-code them. [Tag them like in Far Cry 3 :smile] This lets him prepare for a fight in advance. The furs and claws provide material for crafting and are also a way to make money. You wonÃÕ be getting XP for killing animals and monsters outside of quests, though. Each settlement is set to have its own dynamic local economy that decides how much you can sell or buy wares for.
http://tech2.in.com/news/gaming/the-witcher-3-wild-hunt-to-have-no-quicktime-events/798762
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